I’m a Senior Animator with over 20 years of experience in 2D/3D animation and VFX for video games, commercials, and experimental projects. I’ve worked closely with creative teams to deliver high-quality visuals for brands like Coca-Cola, Barbie, and The Walking Dead.
I specialize in combat animation, locomotion, body mechanics, acting, facial animation, and solving technical challenges. I also have experience in lighting and compositing, which adds depth to my skills. Learning from mentors at studios like Pixar, DreamWorks, Blizzard, and Epic Games has motivated me to keep growing and improving as an artist.
Delivered 350+ combat and locomotion animations for 2D and 3D characters and 40+ EMV assets, using Maya, Unity, Spine2D, and After Effects. This contributed to the early look development of an unannounced project, ensuring on-time delivery and high-quality results. Collaborated with Art Directors, Product Designers, and Technical Artists to develop efficient animation pipelines, improving overall workflow.
Designed and implemented new animation workflows, optimizing production timelines and enhancing overall team efficiency for The Walking Dead Slots and other mobile games. Supervised a team of animators, providing mentorship and constructive feedback that elevated animation quality and ensured the timely delivery of key projects. Created complex in-game animations and marketing materials for The Walking Dead Slots franchise, establishing new quality standards for character movements and promotional assets.
Created high-quality animations for human characters, zombies, creatures, and environmental effects using Spine2D, After Effects, and Unity3D to enhance The Walking Dead Slots gameplay and feature previews.
Developed the VFX style for Super Animal Royale, crafting characters, weapons, UI, and environmental animations with After Effects, Animate/Flash, Spine, and Unity3D, establishing the game’s visual tone. Created dynamic effects (e.g., fi re, explosions, snow) that enhanced gameplay immersion, and produced motion graphics for marketing, boosting game visibility.
Created animations and VFX for video games, trailers, mapping projects, and TV commercials, delivering high-quality visuals that enhanced client campaigns and interactive experiences.
Led the development of mobile games for top brands like Coca-Cola, Samsung, Cisco, and Barbie, as well as original IP games, overseeing the full production cycle from concept to delivery.
Developed digital campaigns and animated motion graphics for major brands like Volkswagen, Heineken, TEDx, Red Bull, and MTV, enhancing brand visibility and engagement through creative and visually compelling content.
Focused on Maya and Unreal Engine animation techniques, mentored by Kristina Alfonsi (Animation Outsourcing Lead at EA) and Barry Rooney (Associate Art Director at Riot Games).
3D Lighting and Digital Compositing Mentorship focused on advanced lighting and composition with Iván Benítez (Spider-Man: Across the Spider-Verse).
Training in storytelling timing using feature-fi lm quality rigs, mentored by the 20-year Pixar Animation Veteran Michal Makarewicz.
Intensive Unreal Engine 5 training in animation, virtual production, and rendering.
Winter Epic Intensive: live lectures and QAs about feature film animation, efficient workflows, facial performance, and body mechanics mentored by industry veterans.
Advanced body mechanics, acting, feature animation, game animation, and creature locomotion, mentored by top animators:
● Scott Lemmer – Lead Animator at Epic Games.
● Eddie Prickett – Cinematic Animator at Blizzard Entertainment.
● Dan Segarra – Animator at Skydance Animation.
● Shad Bradbury – Animator at Pixar Animation Studios.
● Reid Johnson – Principal Animator at Undead Labs.
● Greg Whittaker – Character Animator at DreamWorks Animation.
● Sean Sexton – Head of Character Animation & Director at DreamWorks Animation.
● Nicole Herr – Senior Character Animator at Netflix Animation.
3D Animation Workshop: Maya for Animators.
Rigging Academy 2.0: Duik Bassel in After Effects.
MoGraph Mentor (Nov 2018)
This intensive program focused on business and technical knowledge of the game industry. It included 50+ face-to-face meetings in Estonia, Finland, Sweden, and the United States, with mentors from recognized companies such as Google, Microsoft, Sony, Unity, Konami, and Rovio.
Focused on creativity, design, and art direction.