Senior Character Animator with 20+ years across 2D and 3D animation and extensive experience in combat, locomotion, and cinematic animation for major IPs including Clash of Clans, Clash Royale, Plants vs. Zombies, KPop Demon Hunters, Harry Potter, The Walking Dead, and an original, unannounced IP for Paramount / Skydance.
I specialize in keyframe animation, motion capture cleanup, and hybrid workflows using Maya, Unreal Engine, and Unity—bridging animation, rigging, and technical art to solve production challenges.
Trained by veterans from Pixar, DreamWorks, Blizzard, Epic, and Riot, I bring artistic judgment and production expertise to creative projects.
Primary Tools: Autodesk Maya, Unreal Engine, Unity, Adobe After Effects, Spine 2D, Nuke.