Prehistoric Predator

Description

This is my personal project “Prehistoric Predator”, where I brought a prehistoric creature to life in a dry, cinematic environment.

The goal was to create a believable and cinematic dinosaur animation that feels alive within its environment. I’ve used Maya for animation, Substance 3D Painter for texturing, Unreal Engine for the environment, and After Effects for compositing and animated textures.

Making Of

Creature Behavior Study

Since the creatures in this shot don’t exist in real life, my first step was to study the behavior of real animals. This helped me figure out how the dinosaur might move in a way that feels natural and believable.

I wanted the dinosaur to show dominance over its prey, stepping on it to assert control.

I also studied how the tail and legs might move by observing footage of animals with similar bone structures.

Video Reference

Once I had a clear idea of how the creature should behave, I recorded reference videos to analyze weight shifts and the timing of each action.

This pre-production process helped make the animation feel natural and realistic, even in the first blocking stages in Maya.

Animation, Texturing & Shading

To animate this shot, I started in stepped mode to define the key poses and timing before switching to splines for the final polish. The result wouldn’t have been the same without Nicole Herr’s guidance and feedback. Her experience on Zootopia and The Lion King and her technical tips were essential for optimizing my workflow.

As the animation evolved, I worked on the textures in Substance 3D Painter. I added details like wounds and blood to highlight the fight for survival.

I also used After Effects to animate some of these textures, like blood spreading on the prey as it was being eaten.

Creating the (Un)real environment

Next, I built the environment in Unreal Engine using assets from the Quixel Megascans library. I imported the characters as Alembic files, integrated them into the Unreal scene, and set up the materials.

I used warm lighting to highlight the dry, desert look, then exported an image sequence for post-production.

Sound Design

For sound design, I used Adobe Audition. I focused on simple yet effective sound effects to match the predator’s movements and enhance its sense of weight and power.

Compositing & VFX

Finally, I completed the compositing in After Effects, where I added VFX and color grading to give the shot a cinematic look.

Software Used

Adobe After Effects
Adobe Audition
Autodesk Maya
Substance 3D Painter
Unreal Engine

Disciplines Involved

Animation (3D)
Compositing
Lighting
Shading
Sound Design
Texturing
VFX