Senior Animator with over 20 years of experience in 2D/3D animation and VFX for video games, commercials, and experimental projects. I’ve led creative teams on projects for clients like Coca-Cola and Barbie, and worked on several animations for brands that demand a lot of attention to detail, such as The Walking Dead. My journey includes valuable mentorship from professionals at studios like Pixar, DreamWorks, Blizzard, and Epic Games which have inspired me to keep learning and growing in the animation and VFX industry.
Professional Profile
• Over 20 years of animation experience, including more than a decade in video games.
• Expertise in body mechanics, acting choices, and facial animation, with a focus on creating expressive characters that drive storytelling and enrich gameplay.
• Worked on high-impact visuals for artists like Katy Perry and global brands like Heineken.
• Proven track record in self-publishing games, with titles featured by Google and Apple.
• Leadership experience for commercial projects and non-profit events.
• Outstanding problem-solving skills for both artistic and technical needs.
Primary Tools:
• Autodesk Maya.
• Adobe After Effects.
• Unreal Engine.
• Unity 3D.
• Esoteric Software Spine2D.
• Adobe Animate (formerly Flash).
• Adobe Photoshop.
Secondary Tools:
• Blender.
• Adobe Audition.
• Adobe Premiere.
• Adobe Substance Painter.
• Marvelous Designer.
• Several Project Management Tools.
• AI workflows using Stable Diffusion with ComfyUI.
Professional Profile
• Over 20 years of animation experience, including more than a decade in video games.
• Expertise in body mechanics, acting choices, and facial animation, with a focus on creating expressive characters that drive storytelling and enrich gameplay.
• Worked on high-impact visuals for artists like Katy Perry and global brands like Heineken.
• Proven track record in self-publishing games, with titles featured by Google and Apple.
• Leadership experience for commercial projects and non-profit events.
• Outstanding problem-solving skills for both artistic and technical needs.
Primary Tools:
• Autodesk Maya.
• Adobe After Effects.
• Unreal Engine.
• Unity 3D.
• Esoteric Software Spine2D.
• Adobe Animate (formerly Flash).
• Adobe Photoshop.
Secondary Tools:
• Blender.
• Adobe Audition.
• Adobe Premiere.
• Adobe Substance Painter.
• Marvelous Designer.
• Several Project Management Tools.
• AI workflows using Stable Diffusion with ComfyUI.